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THE GRAY CORPS ROSTER

Roster List    Divisions    Ranking System

Roster List

Name

Rank

Regiment

G^C Subguild

       
Raven Chancellor Council  
Little Magnolia Sorceress Spellbinders  
DRAGONESS Sorceress Spellbinders  
creed Dragon Master Dragon Riders  
Candi Cane Dragon Rider Dragon Riders  
Jackie Sorceress Spellbinders  
Music Man Lore Master Minstrels
Thomas Joseph Knight Lord Balance Knights
NESS Storyteller Minstrels
stew Avenger Balance Knights
SirWilliamII Avenger Balance Knights
Imrryrian Magery Artisan Artisans Legion of Imrryr
Leandorian Avenger Balance Knights
Anna Lyse Lore Mistress Minstrels
Dyvim Slorm Dragon Master Dragon Riders Legion of Imrryr
Jubei Nakimura Sorcerer Spellbinders
JADED CROSS Lore Master Minstrels
Mortanius Azimuth Wizard Lord Spellbinders
Tri'Asha Dragon Rider Dragon Riders  
pozharnii Crusader Balance Knights  
razlin Dragon Master Dragon Riders
Osirus Avenger Balance Knights  
hawk Avenger Balance Knights  
       
       

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Divisions

City Council:  The Gray Corps' City Council consists of commanders appointed by Tanelorn's current mayor, Raven.  The Council is responsible for overall operation of the city, alliances, declarations and other formalities to keep the Corps and the City functioning optimally.  The Council also serves to resolve internal disputes.  Membership within the council is by appointment only, and members are selected from the best candidates from each regiment.

Dragon Riders:  The Corps' Dragon Riders division consists of those members who have trained and mastered the arts of dragon taming.  The following minimum requirements for full membership to this division:

-  75 Animal Taming

-  75 Animal Lore

-  75 Magery

Minstrels of the Dawn:  The Gray Corps' Minstrels weave spells with their music, and have the ability to calm savage beasts as well as to incite murderous rage.  The Minstrels also serve to entertain and keep the lore of the City.  The following minimum requirements apply for membership to this division:

-  75 Musicianship

-  75 Provocation

-  75 Peacemaking

-  75 Magery

Knights of the Balance:  The Dragon Knights comprise the Corps' warriors, who excel at armed combat with the bow, mace, sword and spear.  The minimum requirements for joining this division:

-  75 Weapon Skill

-  75 Tactics

-  75 Anatomy or Magery

Spellbinders:  The Corps' Spellbinders, whether decedents of Melnibonéan nobility, spiritual healers or Britannian sorcerors, are well-versed in all matters of the arcane.  Emperor Elric VIII, the Albino Emperor, is the most powerful Melnibonéan sorcerer and, it is rumored, that his power is such that he is able to summon forth Lord Arioch himself to take form upon the material planes.  The minimum requirements for joining this division as a full member:

-  75 Magery

-  75 Meditation

-  75 Evaluating Intelligence

-  75 Anatomy, Inscription or Wrestling

Artisans of Tanelorn:  The Gray Corps' Artisans are the lifeblood of the city, crafting fine wares for sale and trade with the denizens within Tanelorn and the rest of Britannia.  Artisans will be assigned duties and quotas on a periodic basis including, but not limited to, gathering of raw materials for crafting, crafting equipment for the Gray Corps, repairing equipment and ensuring that the various base camps used by the Gray Corps during campaigns remain stocked. 

 

Citizens of Tanelorn:  Tanelorn's citizens are the those who have chosen to live the life of  Balance, siding with neither good nor evil, Chaos or Law.  Tanelorn's denizens range from poets to musicians to adventurers, but are not members of the Corps.  Citizens enjoy the protection of the Corps while in the City, but retain no other benefits of Corps membership.  In times of need, the Corps may call upon citizens to take up arms in defense of the City, or contribute to the city treasury.

 

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Ranking System

Gray Corps rankings are determined primarily by character skill in the skills required for that division.  The basic rankings are as follows:

Skill Level* Dragon Riders Minstrels of the Dawn Balance Knights Spellbinders

75-79.9

Dragon Squire

Jester

Squire

Acolyte

80-89.9

Dragon Knight

Storyteller

Protector

Conjurer

90-99.9**

Dragon Rider

Lore Keeper

Crusader

Thaumaturgist

100-120

Dragon Master

Lore Master

Avenger

Sorcerer(ess)

Duel

Dragon Lord***

Dream Weaver***

Knight Lord***

Wizard Lord***

*  Ranks beyond tier 1 are provided only to full members of the Gray Corps after the probationary period.  Regardless of skill, all new initiates to the Corps receive tier 1 titles until successful completion of the probationary period.

**  Members of each division who reach 99.9 magery (locked) are considered to have achieved Grandmaster status in the skill, understanding that some prefer having 99.9 magery for strategic combat reasons.

***  Indicates regiment leader, reporting to the City Council.

By way of example, a mage character with 85.0 real skill (not displayed) in magery, evaluating intelligence, wrestling and meditation would receive the rank of Conjurer.  A mage with Grandmaster skill or better in all four would hold the rank of Sorcerer.  A warrior with 95.0 real skill in weapons and tactics and 89 magery would hold the rank of Protector.  A warrior with Grandmaster weapon skill and tactics, and 99.9 locked magery would hold the title of Avenger.  There is one exception to this general rule for rankings, and that exception applies to those with beyond Grandmaster skill in one or more disciplines associated with his or her regiment:  Those who have achieved beyond Grandmaster status in one or more skills may apply any points above Grandmaster to any other skill required by that division for purposes of determining rank.  For example, a spellbinder with Grandmaster magery and meditation, Legendary evaluating intelligence and 80 resist would still receive the rank of Sorcerer and not Conjurer.

Given that the Corps does not outline other specific required skills for each regiment or division, other skills are left to the discretion of the member.  However, recognition and token compensation will be given to members who achieve mastery (90.0+ real skill) in the following skill disciplines or discipline combinations:

-  Anatomy *and* Healing:  2500 pieces of gold.

-  Resisting Spells:  5000 pieces of gold.

-  Detecting Hidden:  7500 pieces of gold.

-  Poisoning:  4000 pieces of gold.

-  Hiding:  2500 pieces of gold.

-  Inscription:  3500 pieces of gold.

-  Parrying:  2500 pieces of gold.

- Lumberjacking:  2500 pieces of gold.

-  Arms Lore *and* Wrestling *and* Stealing:  7500 pieces of gold.

-  Anatomy *and* Wrestling:  2500 pieces of gold.

Under special circumstances, the Council may bestow other, special, ranks or titles to members at the Council's sole discretion.

There shall be only one person at a time holding the highest ranking within each division or regiment, and this person serves as the leader in the division, reporting directly to the City Council.  To be eligible for promotion to the highest rank, a member must first have obtained the immediate preceding rank and hold that position for two full weeks.  At that time, the member may issue a challenge to the current regiment leader, where the following rules apply:

1. The challenge will be in the form of a duel, with the time and date specified and agreed to by both parties on the Gray Corps private message board, and sanctioned by a member of the City Council.  The challenger shall pay a tithe of 10,000 pieces of gold to the City treasury before the duel will be sanctioned.

2. The location of the duel will be determined immediately before the duel by the City Council in order to minimize outside interference.

3. The duel will consist of a "best of three" series, with the winner either retaining his or her leadership position or being promoted to that position.

4.  Dueling begins when the wall of stone, cast by a member of the City Council (who will serve as the duel referee), drops.  Pre-casting and pre-drinking are not allowed.

5.  All equipment is permitted except magic items, subject to the following:  "Psuedo" magic items, such as veteran reward clothing, tribal spears, orc bows, etc., are not permitted.  There shall be a limitation of 10 of each type of the following potion for the entire series of duels:  heal, cure, refresh, strength, agility.  Explosion potions are not permitted.  There will be a limitation of 60 bandages for the entire.

6.  Mounts are not permitted, subject to Rule 7 below.

7. Specifically for the Dragon Rider regiment, duelists are permitted to use one pet for combat.

8. All skills are permitted.

9. All spells are permitted.

10.  Poisoned blades are permitted if they are poisoned by the wielder.

11.  Combat will be to the death or yield.

Challenges for duels may be made by a qualifying member once per month only.  As such, those of the highest rank who are defeated by a challenger may issue a challenge to be met one  month from the day of the defeat, and must pay the 10,000 gold tithe to the City Treasury.

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Copyright (c) 2002 The Gray Corps.  Ultima Online, OSI and associated graphics are registered copyrights of Origin Systems, Inc. and Electronic Arts.  Melniboné, Imrryr, Elric, Yykroon and other related content are the intellectual property of Michael Moorcock.  All artwork, including Elric of Melniboné cover art by Robert Gould, are intellectual property owned by their respective artists.